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Gamereactor
12h
Clair Obscur: Expedition 33 creative director put parries in his turn-based combat system because of Sekiro
After growing slightly bored of the usual turn-based systems, Guillaume Broche decided to put his own spin on things.
20h
Clair Obscur: Expedition 33 creative director put parrying in his turn-based RPG after playing Sekiro and thinking "Why can't I parry in my game?"
Plenty of us have finished Sekiro and decided we wanted parrying in everything else we play. As it turns out, developers have ...
Game Rant
23h
FromSoftware Parent Company Has Over 20 Games in Development
FromSoftware's parent company reveals that it has over 20 games in development, sparking speculation about potential sequels ...
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