Still, there's more Starfield to come to keep you busy until then. We follow up our question with another, asking how ...
Howard, who serves as executive producer and director at Bethesda Game Studios and was most recently game director on ...
Bethesda Game Studios boss Todd Howard in an interview with BAFTA stated Bethesda games are "irresponsibly large" due to the team cutting very little content from their games.
Shattered Space focuses on the ooky-spooky House Va'Ruun and its capital city of Dazra. Pagliarulo says that designing both ...
Bethesda has finally introduced one of the most awaite features to Fallout 76. We finally have text chat in the game, but ...
Todd Howard, the director of Bethesda Game Studios, is letting players know why the studio's games are always so ridiculously large.
Workers at Bethesda Game Studios made history this summer with a union win, and staff at the Microsoft-owned firm are now getting ready for next steps. Developers at the Rockville-headquartered ...
Starfield's new lockpicking system that uses Digipicks is proof of Bethesda's willingness to evolve and innovate, even when ...
Starfield design director Emil Pagliarulo knows the sci-fi RPG isn't "everyone's cup of tea", but he still reckons it's one ...